TeSP - Design Multimédia
6 ECTS; 2º Ano, 1º Semestre, 75,0 TP

Lecturer
- Júlio César Moita Jorge Ruivo da Silva

Prerequisites
Not applicable

Objectives
Upon completion of this unit the student should obtain knowledge of the concepts and 3D animation techniques. You should be able to perform an animation following the basic rules of animation, as well as be able to optimize modeling techniques and animation, dominating all the creative process.

Program
1-Introduction to animation
2-History of Animation
3-Concepts basic animation
4-Technical basic computer animation
5-Technical Advanced computer animation
6-Technical visual effects
7-Technical composition and rendering

Evaluation Methodology

Bibliography
- Kerlow, I. (2003). The art of 3D computer Animation and Effects. USA: Wiley
- Parent, R. (2007). Computer Animation, Second Edition: Algorithms and Techniques (The Morgan Kaufmann Series in Computer Graphics) (Hardcover). USA: Morgan Kaufmann
- Palamar, T. (2016). Mastering Autodesk Maya 2016. USA: Sybex autodesk official press
- Derakhshani, D. (2016). introducing autodesk Maya 2016. USA: Sybex autodesk official press

Method of interaction
practical classes of proposed resolution of practical exercises in appropriate software to discipline

Software used in class
Autodesk Maya 2016