Multimedia Design II

Design and Graphic Arts, Publication in the Diário da República - Despacho nº 3359/2013 - 01/03/2013

5 ECTS; 3º Ano, 1º Semestre, 60,0 TP + 4,0 OT

Lecturer
- João Manuel de Sousa Nunes Costa Rosa

Prerequisites

Objectives
1 To transform information into interactive content
2 To use logics for describing navigation
3 To create animations with sense
4 To implement screen layouts for the multimedia
5 To apply knowledge during the process
6 To use software with mastery
7 To demonstrate knowledge in the mu

Program
a) Designing methodology
b) Multimedia: products, elements, data interaction modes
c) Prototyping as a function of the platform and content
d) Content design; information and navigation
e) Interface design; buttons, commands, menus, animations
f) Animation design
h) Animation between scenes
i) Usage critics
j) Functional prototype design
l) Testing and redesign

Evaluation Methodology
Formative assessment during classes, designing process.
End-of-semester test involving the presentation of exercises and/or projects proposed by the lecturer that should cover the subject content taught.
Test grade is the arithmetic mean of the prop

Bibliography
- SCHWARTZ, E. (2013). Mobile Prototyping with Axure 7 . (Vol. I). (pp. -----). Birmingham: Packt Publishing
- DALIOT, A. (2013). Instant Axure RP Starter. (Vol. I). (pp. -----). Birmingham: Packt Publishing
- HACKER, W. (2013). Mobile Prototyping with Axure 7 . (Vol. I). (pp. -----). Birmingham: Packt Publishing
- --, U. (0). Mobile Design Book of Trends 2015 & 2016. Acedido em 31 de janeiro de 2017 em www.uxpin.com/studio/ebooks/mobile-ui-ux-design-trends-2015-2016/

Method of interaction
A) Lectures: concepts and examples
B) Multimedia content analysis
C) Practical classes: software search
E) Practical classes: practising with app design software
F) Problem solving
G) Summative assessment on product

Software used in class