Computação Gráfica I

Mestrado em Produção de Conteúdos Digitais
6 ECTS; 1º Ano, 1º Semestre, 30,0 T + 30,0 TP + 5,0 OT + 5,0 O

Lecturer

Prerequisites
Not applicable.

Objectives
Understand the connection between Mathematics and Computer Graphics. Master the basics of object representation (straight lines, planes, surfaces, etc) in two and tri-dimensional spaces. Understand the mathematical notions behind the translation, rotation and variation.

Program
Points, lines and curves in the plane and in the space. Transformations. Space, curves and surfaces. Introduction to OpenGL.

Evaluation Methodology
Assessment includes a computational project (70%), presentation and public discussion (30%).

Bibliography
- Foley, J. e Vam Dam, A. e Hughes, J. (1996). Computer Graphics: Principles and Practice. New York: Addison-Wesley Publ. Company
- Hearn, D. e Baker, M. e Carithers, W. (2011). Computer Graphics with OpenGL. New York: Pearson
- Wright, R. e Haemel, N. e Sellers, G. e Lipchack, B. (2011). OpenGL Superbible: Compreensive Tutorial and Reference. New York: Addison-Wesley Publ. Company

Method of interaction
Expository and practical classes using novel technologies. Lab classes involving computer practice.

Software used in class