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Ano Letivo: 2020/21

Bachelor's Degree in Design e Tecnologia das Artes Gráficas

Final Project

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Publication in the Diário da República: Despacho nº 3359/2013 - 01/03/2013

7.5 ECTS; 3º Ano, 2º Semestre, 45,0 TP + 3,0 OT

- Maria João Bom Mendes dos Santos
- Regina Aparecida Delfino

Not applicable

1 Ability to develop & present a project
2 Know how to select the support that best suits the needs of a project
3 Coordinate a project in the different stages of development
4 Adapt the project to the existing technical, environmental & economic conditions
5 Production management / quality control

1 Project development: briefing, budget, concept, model, final art, pre-press, printing and post-printing.
2 Selection of suitable formats, supports, finishes press, types, colors, images and printing stains.
3 Integrate sustainability criteria in the development of the project.
4 Professional ethics and contact with customers
5 Quality control.

Evaluation Methodology
Throughout the academic semester there are two moments of evaluation in the frequency period (weighting 40/60%):
1 The first evaluation of the final project takes place before the Easter holidays, with the elaboration of a poster about the ongoing project (40%).
2 The final evaluation of the project will consist of the delivery of the completed project (30%) with the descriptive memory (30%) consisting of: brief presentation and description of characteristics for the production process.

Although the UC is of theoretical and practical nature, it is safeguarded that only students who have been present in more than 2/3 of the classes given are admitted to the exam.
During the examination period, the evaluation will also consist of delivery the final project with the descriptive memory.

- Myers, D. (2013). The Graphic Designer's Guide to Portfolio Design. New Jersey: Wiley
- Hugues, P. (2010). Exhibition Design. Londres: Laurence King Publishing
- Welsh, C. (2013). Design: Portfolio: Self promotion at its best. Londres: Rockport Publishers
- Shaughnessy, A. (2005). How to Be a Graphic Designer: Without Losing Your Soul. Londres: Laurence King Publishing

Teaching Method
1 Practical classes supported by digital platforms;;
2 Monitoring of individual projects;
3 Guidance in the project presentation;
4 Follow-up and feedback on oral presentations.

Software used in class
Digital platforms will be used to teach classes: mail, teams and moodle

It depends on each personal project




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