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Ano Letivo: 2016/17

Bachelor's Degree in Design e Tecnologia das Artes Gráficas

Multimedia Design II

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Publication in the Diário da República: Despacho nº 3359/2013 - 01/03/2013

5 ECTS; 3º Ano, 1º Semestre, 60,0 TP + 4,0 OT

Lecturer
- João Manuel de Sousa Nunes Costa Rosa

Prerequisites
Vectorial draw and image manipulation software

Objectives
I Film language
II Acquire critical skills
III Contact with motion graphics/animations
IV Script-based design
V Transform images in animated stories
VI Design sequential stories
VII Timing
VIII Economic use of effects
IX Software Exploration
X Develop future skills

Program
Content structured as:
1) An overview of film-making stages, multimedia area, design and animation.
2) Content and information related with the creative stage, including tools, specifique procedures and software
3)Content and information related with production stage or experimental stage.

Evaluation Methodology
Visual script as an assessment plan
Tailor-made exercises of software manipulation
Tailor-made experimental exercises
Teaching as a way of detection and control
Projects assessment in mid-term or final assessment periods.

Bibliography
- Bellantoni, J. (1999). Type in motion. londres: Thames & Hudson
- Bellantoni, J. (2000). Moving type. Hove: Rotovision
- Grilo, J. (2010). As lições do cinema. Lisboa: Colibri
- Arijon, D. (1999). Grammaire du langage filmé. Paris: Dujarric

Teaching Method
A)Lectures using illustrative examples
B)Animation aand motion graphics analysis
C)Relation between visual script and specific tutorials
D)Animation proposals discussion
E)OneDrive as a pedagogical resource
F)Software-actor design relationship

Software used in class
Vectorial animation tools and post production animation tools.
Vectorial draw tools.
Image manipulation tools.

 

 

 


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